Sunday, November 1, 2009

Blood in the Sandbox: GTA IV vs. Saint's Row 2

With Rockstar Games advertising The Ballad of Gay Tony, and with The Lost and the Damned before that, it brings up a question, does Grant Theft Auto IV warrant additional content? Is the GTA series still relevant? There was a time that the GTA series was the benchmark for naughty fun in the sandbox. But is it still? Has banging street corner hookers finally doomed the franchise, or is there still some ammo left in that unregistered pistol?

New gang in town, Saint's Row, started as a GTA knock off. It owes its very existence to the GTA franchise. However, has it outgrown its second banana status? Is this the new fastest gun in town?

The debate is an old one. Which is better, GTA IV or Saint's Row 2? Although an old topic, the Ballad of Gay Tony brings it up again. Which is currently the better sandbox crime simulator? I will tackle this question on a point by point basis, awarding the moniker of top dog to the winner.

ACHIEVEMENTS
I admit it. I am an achievement junkie. I obsess over achievements. The bleep bloop of an unlocked achievement is music to my ears, and satisfying at a deep, psychological level.

The GTA IV achievements seem more like chores than anything that will be unlocked through standard gameplay. They require you to meet so many strange people, maintain so many friendships, and the like. Certainly there are achievements unlocked for collecting cars, stunts, packages, and so on. Also some achievements unlock just following the story. Personally, earning gamer points for just starting the game cheapens the experience. Achievements like Finish Him are an exercise in frustration. Completing melee counters in a limited amount of time depends on the police catching you, the combat system, and having the target fight back. The designers structured the game as if to prevent the success of this task. It took a long while, and sheer luck, to unlock it. The New York Minute achievement demands you replay the game. I prefer achievements that can be unlocked in one play through. The most pointless and boring achievement has to be the one you unlock by riding a cab across a bridge without skipping the scene. Just watch the world go by out the cab window. This went on so long the screen dimmed as I had not used my controller for many minutes.

Saint's Row 2 is a bit more straightforward. Yes, achievements unlock by completing the story. Yes, achievements unlock by completing collections. However, most are unlocked through completing activities and missions. There are a few unusual achievements such as gambling so much money or getting so many nut shots with a gun, but for the most part the achievements are not so much chores as goals. Saint's Row 2 presents a nice variety of achievements overall.
GTA IV: 0 SR2: 1

ACTIVITIES
Each game contains a number of mini or meta games to add some variety to the mix. How do they compare?

GTA IV has some of the most dreadfully boring activities of any video game ever. Aside from bowling, darts, pool, and CUB3D, which are dull enough, most of the activities are passive. Get drunk, watch a cabaret show, eat, go to a comedy club, get a lap dance. These are not interactive, participatory activities. These simply require one to sit on one's ass and observe. I didn't pay for a game to watch the same four comedy routines over and over again. I don't drop a disk in the console to take my cousin to a titty bar. This is not entertainment. Driving the characters around in the game seems only to benefit the writers as you are subjected to the constant whining or bragging of coke fiends, ex-cons, steroid junkies, and alcoholics. Why doesn't Niko just let one slip and put them out of their misery? Moreover, Niko is a recent immigrant. Shouldn't they offer to drive him around? On the other had, the activities of vigilante, racing, and stealing cars is slightly improved over past GTA games. However, the ambulance and fire truck are strangely absent.

The activities in Saint's Row are many and varied. Most importantly, they require input from the player. Hitman, Snatch, Carjacking, Drug Trafficking, Insurance Fraud, Mayhem, Fuzz, Escort, Septic Avenger, and Trailblazing are a number of activities offered the perspective trouble maker. An those are just the activities. Diversions include drive-by shooting, ho-ing, mugging, robbing stores, driving a taxi, and so on. Whether helping to sling drugs, pretending to be a cop, throwing oneself into traffic, piloting a combat helicopter, covering buildings in human waste, or just blowing shit up, Saint's Row 2 has the player involved. Yes, the activities can get repetitive. Also, higher levels get quite challenging. Just the same, there is a little here for everyone. However, the Tow Truck diversion is next to impossible and poorly conceived.
GTA: 0 SR2: 2

CELL PHONE
It seems an odd topic to bring up, but cell phones are a sign of the times. Each game is graded on how well or how poorly the cell phone is used within the dynamics of game play.

If I was Niko, I would throw that cell phone out the car window given the first opportunity. Whoever decided to use the cell phone in the manner it is employed in GTA IV should be jobless now had this world any sense of justice. You do not design a sand box game, an open world to explore, and then shackle the player with a cell phone that is little else than an electronic leash. If you want to keep the abilities that your so called friends provide, you must keep them happy. If they call you, you are pretty much at their bidding. Not only that, you must reach them within an hour and take them where they want to go (even if they don't tell you). I'm sorry. Is this a crime simulator or a dating sim? The fact that the game spends so much effort on custom skins and ringtones misses the point entirely. I never wanted the damn thing in the first place. Why would I want to customize it?

The cell phone is used to greater extent in Saint's Row 2. Not only is it useful for mission updates, but is used in certain activities. Want to assassinate that fireman? Call the fire dept. The phone can also be used to call in your homies for back up or to enter cheat codes. The phone is a useful tool, not a ball and chain.
GTA IV: 0 SR2: 3

CHARACTERS
An assorted cast of characters improves a game. The more you like the characters, the more likely you are to keep playing or even to replay the game.

I already mentioned how whiny or full of shit the characters in GTA IV are. Each possesses some fundamental flaw. Each is burdened by some hang up, whether heroine, cocaine, alcohol, marijuana, steroids, gambling, or just their own mistakes. This flaw colors each charcter to the point that they become mere stereotypes. Much of the game centers around driving these characters around town as they bitch to you about their problems. They should have named it Niko: the Chaffeuring Psychoanalyst. Rarely does any one of them seem like a genuine friend. Roman is more a source for Niko's trouble than a close family member. Pretty much every character in the game, with few exceptions, go out of their way to insult you. I'm sorry, but I was called enough names in school. I don't need characters badgering me in a video game, particularly if they are supposed to be on my side. The girlfriends are shallow or annoying, not nearly as entertaining as the love interests in San Andreas. Kate is boring and sad. Frankly I wasn't moved in the least when she got shot. Only Lil Jacob did I like, perhaps because I couldn't understand much of what he said. To be fair, of all the characters he seemed to most genuinely care for Niko's well being. The problem is not helped by the apparent lack of star talent doing the voice over. GTA has had the likes of Ray Liota and Sam Jackson in the past. Why change horses when jumping to next generation consoles?

Saint's Row 2 is home for a wealth of colorful, well-rounded characters. Your best mate, Gat, is larger than life and a true delight. He steals every scene. There is a comradery between you that is palpable. Your lieutenants are not far behind. Eliza Dushku plays pot smoking, hippy chick, Shandi. The cut scenes featuring her smoky voice are priceless. Michael Dorn, Worf himself, plays Maero, the leader of rival gang, the Brotherhood. Even Neil Patric Harris lends his talents to DJ and drug dealer, Veteran Child. This is just a sample of the broad cast of characters to be encountered and enjoyed in Saint's Row 2.
GTA IV: 0 SR2: 4

CHEATS
Not all of us use cheats. Those of us that do may use them to enhance game play, to take the frustration level down, or simply to save time.

What GTA IV considers cheating boggles the mind. It offers a reset option which puts you back to the start of the mission you have failed. Whatever armor or ammo you lost is not replenished. I'm sorry, but this isn't cheating. I should not be punished simply because the prgrammers were to lazy or thoughtless to include a checkpoint. Checkpoints have been around for a long time. It is common courtesy for a game to provide a checkpoint before a difficult boss battle if not a full on save point. Why should I have to drive the distance to repeat the same difficult mission over and over again? GTA IV even has the gall to count how many times you cheat. Bastards. Aside from this, there is a code that can be entered into the in-game internet to unlock maps to hidden packages, jumps, characters, etc. However, this blocks achievements. What does it matter when the same maps can be found on the actual internet?

Saint's Row 2 offers a plethora of cheats. They, too, block achievements, but at least they are actual cheats. Infinite helath, unlimited ammo, considerable strength, instantaneous vehicle repair, and so on are at your fingertips. The game features modifications as well, from changing the weather to the effect of gravity. Want a particular weapon or vehicle? Just type in the code.
GTA: 0 SR2: 5

COLLECTIBLES
Both games feature a number of items, locations, etc. that can be located and collected.

In GTA IV, achievements are unlocked for exterminating pigeons, stealing cars, meeting people, and the like. However, little other award is given than the achievement. In past games, weapons were added to each crib for every ten or so secret packages found. Not so in GTA IV. The pigeon hunt is a near pointless enterprise.

Saint's Row 2 has a number of collectables. Finding them unlocks achievements, but may also unlock rewards or abilities. Perform so many stunts and a parody version of the Trans Am from Smoky and the Bandit is added to your garage. Kill so many gang members and a leather jacket is added to your wardrobe. Find so many CDs and you unlock a free music track. Saint's Row 2 is not afraid to reward players for completing tasks.
GTA: 0 SR2: 6

COMBAT
The combat system can make or break a game. Here is the run down.

I have yet to be impressed by the GTA melee combat system. I'm sorry, but I thought my character was hard as nails. How could I lose a fist fight with some ordinary girl? Melee combat should be satisfying, not frustrating and embarrassing. Gun combat saw a bit of an overhaul in GTA IV. The auto locking is still there, and still rather finicky as to what it selects as a target. One can use free aim as well, but it takes some finesse. What has been added is taking cover. Cover usually works and is for the most part a welcome addition to the game. However, it is an epic fail should an enemy come from behind. There is no quick recourse. Wasted.

Saint's Row 2 has fun with the combat system. In line with the concept of rewarding players, stars are awarded for head shots, taunts, slice and dice, road kills, beat downs, multi kills, vehicle's destroyed, and nut shots. New to the game is holding a person as a human shield. The human shield can be thrown into traffic, over a cliff, into a jet engine, or in front of the path of a moving train. Gun combat is loose and easy. Whatever is in your cross hairs is fair game.
GTA IV: 0 SR2: 7

CONTROLS
Nothing ruins a game quite like wonky controls.

GTA IV suffers from too much realism. For instance, having to repeatedly tap the A button to sprint gets old very quickly. Moreover, what you can jump over or climb and what you can't often makes no sense. A small wall can be as much a barrier as razor wire. The tilting of the screen evertime you change direction while walking is just stupid. There is no reason for it. If your character is drunk, you can pretty much forget about walking. GTA IV asks for finesse, but the controller can't provide it. This hampers combat, driving, mini games, what have you.

Saint's Row 2 has functional and intuitive controls which is all one needs really. Walking, running, jumping, selecting weapons, tagging gang signs, whatever work quite well.
GTA IV: 0 SR2: 8

CUSTOMIZATION
The ability to design aspects of the game to suit your sensibilities is a great way to enable the player to stamp their personality on a game.

GTA IV offers only the most minimal of customization. Yes, you can purchase clothes for Niko, but you cannot changes the color or style to any great degree. The other thing that seems customizable is the cell phone which has the least bearing on giving your character personality.

Saint's Row 2, on the other hand, is all about customization. Even your character can be made to please. Want to play as a woman? Sure thing. You have four races and three voices from which to choose. Add a custom walk for good measure, whether a sway or a bounce or a thug. Select a melee combat style. Hair and make up? Sure. Clothing? Various designs and colors in many combinations. Pimp out your ride at the local Rim Jobs. Customize your crib with a pool table or stripper pole. Select the style your gang presents. Choose the three rides your gang flaunts on the mean streets. Personalize your game to suit your tastes.
GTA IV: 0 SR2: 9

CUT SCENES
As of late, video games are as much interactive movies as actual video games. Cut scenes set up story arcs and, when done well, add nuance to any game.

The cut scenes in GTA IV mostly consist of Niko observing the interaction of other characters. Yes, Niko is more reserved, but there is something impersonal in these scenes. Again, it seems just a means to introduce more unlikeable characters. Furthermore, the graphics in these scenes are not the best. There is something manikin like about the features and movements.

The cut scenes in Saint's Row 2 feature as many highlights of the game. The fight between you and Maero at the tattoo parlor is a prime example. The fact that such care is taken in presenting your character in your selected style of dress is much appreciated. When your goth girl is addressing the new members of the gang, you can look on and smile. This is the most important element, for the majority of the cut scenes are about your character, not the peripheral characters. This is your story and you are on center stage. Furthermore, the graphics in these scenes are vibrant and smooth.
GTA IV: 0 SR2: 10

GAME PLAY
What about general game play. In other words, is it fun?

GTA IV is many things, but fun it ain't. Missions are unsatisfying, the tone is oppressive the game mechanics are frustrating, and most things are geared toward passive rather than active involvement. Just having to go back to your crib in order to save the game spoils the fun.

Saint's Row 2 is an absolute blast. It starts off with a prison break and doesn't let up. It lets you play at you own pace and gives you plenty to do. The game is responsive, presenting a truly interactive environment. Mug people, kidnap them, rob stores, whatever you like. The world is your oyster. Dig out the pearls of your choosing. A save anywhere feature lets you continue playing without having to pop in to your local crib.
GTA IV: 0 SR2: 11

GRAPHICS
On the next generation consoles, graphics have come to be a greater concern. Is it realistic? Is it pretty? Is it both?

GTA IV boasts extraordinary realism. The reproduction of New York City and neighboring New Jersey is something to behold. However, all this realism comes at a price. The colors are drab, the lighting dim. Even boosting the saturation level helps only a little. Furthermore, the character's faces are just ugly and the clothing hideously drab. I thought New York City was the center of the fashion world. Overall, though, GTA IV delivers presentable graphics, but not as jaw dropping as one might have hoped. Occasionally the graphics engine fails. You will be driving along and suddenly ram into a phone pole that wasn't there before. It just materializes in front of you.

Saint's Row 2 is less pressured to be realistic. The colors are vibrant and the environments alive. Characters appear animated, even changing expression. It is difficult for the graphics engine to keep up sometimes. This results in the occasional glitch. For instance, people who should be seated on benches float in mid air. Graphics for me is not a selling point. This said, I feel both games make a solid effort despite falling somewhat short.
GTA IV: 1 SR2: 12

HUMOR
Both GTA and Saint's Row have a tradition of presenting humorous scenes, parodies, and the like.

In past incarnations, GTA has been delightfully funny. Vice City has some great radio segments and the porno take on Spielberg is a laugh riot. San Andreas is somewhat more grim. However, Wu Zi is one of my favorite characters of all time. They managed to poke fun at his blindness without crossing the line, a delicate operation to be sure. GTA IV, though, suffers from a complex of identity. It pushes for a more serious story, but tries to keep the same level of humor from past installments and fails epically. First off, the radio segments are so overwhelmed by background noise as to be barely audible. Then, if you do listen, the material just doesn't have the same punch. Swearing is used frequently for shock humor, and that's about it. One would think Rockstar is funny only if the material is dated, like the Scary Movie franchise. Crude attempts at humor clash with the grim storyline. The end result is a jarring atmosphere, leaving the player wondering at just what was the aim of the developers. Yes, some of the parodies are great, but a lot of it is just taking the piss. Fruit computers, an attempt by Microsoft to poke fun at Apple falls flat as there is no truth behind the jibe. Besides, who wants to browse a fake internet in a video game. It is just another avenue for the writers to present their ideas. The sheer pointlessness of it bleeds through.

Saint's Row 2, though, is laugh out loud funny. There are some grim moments, but they are presented in pitch perfect counterpoint to the game. They do not compete with the overall story. Cut scenes warrant multiple viewing with such great, absurd lines as, "You know the saying about dogs and blowing shit up." It dawns on you moments later how ridiculous it all is and you laugh. Humor for the most part centers around your character. For instance, compliment a goth chick and she may respond with, "Want to see all my piercings?" The parodies are great as well. Freckle Bitch's as a take on the Wendy's icon is brilliant. Other fine examples are A Company of Gyros and Rim Jobs.
GTA IV: 1 SR2: 13

MISSIONS
The main crux of any crime simulator are the missions. How do they support the story? How do they reflect the character? Are they fun?

Niko seems the type that would be perfectly contented just driving one of Roman's cabs. If it were not for his lust for vengeance, he may have done just that. However, in his search for 'someone' Niko takes jobs for the various mob families. Moreover, his gambling addicted cousin keeps getting Niko into trouble. Sadly, most missions involve Niko being someone's bitch. He is an errand boy, a gun for hire, a fuckin' yokel. Doing dirty deeds for people who don't appreciate it is unrewarding at best. Succeeding at a mission in GTA IV is a hollow victory.

The missions in Saint's Row 2 drive the story. Most of them involve your character's quest to reinstate the 3rd Street Saints. Many of the missions are self motivated, often springing from your character's own plans. Other missions present repercussions to your character's actions as rival gangs seek revenge. Missions of this nature are rewarding and deeply satisfying.
GTA IV: 1 SR2: 14

RACES
Put it to the floor and burn rubber. We're in it to win it.

I was impressed with the updated racing for GTA IV. It was not nearly as hectic or frustrating as past installments. I found that as I grew accustomed to the mechanics of driving, I did quite well, often winning races the first time through.

Saint's Row 2 offers a wide selection of races, including cars, motorcycles, boats, jet skis, helicopters, and airplanes. Best of all, the game sticks you in the recommended vehicle after you select the activity. There is no need to bring your own car. For variety and convenience, Saint's Row 2 takes the point.
GTA IV: 1 SR2: 15

REWARDS
It is encouraging to be granted something for a job well done. How does each game treat the player's success?

GTA IV is unrewarding at best. Of all the installments I have played, this one rewards the player the least. Okay, you may unlock this or that friend's ability, such as calling off the cops, but they only work so far. It seems when you need it most, the ability is unavailable. Other than that, there is precious little given to the player as a reward. There may be a car here, some money there, but nothing of any lasting value.

Complete all levels of an activity in Saint's Row 2 and your player is awarded a bonus. Decrease police notoriety, have infinite ammo, unlock a weapon at your crib, receive a discount at clothing stores, take less damage from explosions, and more is provided. The more activities you complete, the more powerful your character becomes. These bonuses prove useful in later missions, and even in other activities. Furthermore, respect is awarded for just about every action, whether it is taunting your enemies or parachuting from an airplane. The more stylistic your play, the more respect you earn.
GTA IV: 1 SR2: 16

SOUND
So, how does it sound? Are the environments immersive? Are the sound effects realistic?

GTA IV has decent sound in theory, but in sum each element combats the other. Perhaps New York is just that noisy, but conversations, the radio, traffic, and background noise all vie for your attention so the end result is just a noisome mess.

Saint's Row 2 suffers similarly from too much going on at once. However, this occurs less often. The sound is surprisingly good. What surprised me most was the first time my character was involved in an explosion. The sound cut off as if my character had gone deaf. Then a ringing sound could be heard. Gradually hearing returned muffled at first, but then as clear as before. This reaction to an explosion was so life like that it really drew me into the game.
GTA IV: 1 SR2: 17

SOUNDTRACK
Music adds dimension to a game. Music, if selected diligently, should reflect the mood of the game. As both games represent the actual world, using licensed music is fitting.

GTA IV has a solid soundtrack. This comes as no surprise as GTA IV has traditionally chosen great tracks to add into the mix. Collections of these tracks have been released commercially, featuring the game art. GTA IV boasts such artists as Genesis, Kanye West, Nitzer Ebb, Killing Joke, Gong, Miles Davis, Aphex Twin, Agnostic Front, The Smashing Pumpkins, Black Sabbath, The Stooges, and gothic rock superstars The Sisters of Mercy.

Saint's Row 2 is less impressive both in quality and quantity. The soundtrack features mostly emo and cheese from the 1980s. Filling the gaps are the trending artists of the time. Artists include Deftones, My Chemical Romance, The Red Jumpsuit Apparatus, Run D.M.C., Ne-yo, MSTRKRFT, Bad Medicine, Kasabian, Beethoven, Eek-a-mouse, As I Lay Dying, Opeth, A-ha, Duran Duran, Culture Club, and Europe. Sadly, most of the fair does not appeal. Granted one need only turn off the music volume which, after many hours of play, becomes a requirement.
GTA IV: 2 SR2: 17

STORY
The main story should grab one's attention. If there is no interest in the story, then there is little interest in continuing the story.

In GTA IV, Niko arrives in America to visit his cousin, or so it appears. In truth, he seeks out a traitor that cost the lives of many of his friends. In his obsessive quest, he enters into the service of several gangsters and never-do-wells. He finally finds his nemesis only to find the experience unrewarding. He considers changing his ways, but is in too deep. He has angered the wrong people. Niko is forever plagued by his past. The story is grim and overtly moral. This is uncommon in a GTA game. Although many embraced this more mature story line, I felt that it fell rather flat and was incongruous with the rest of the game. A strong effort, but poorly executed.

Saint's Row 2 starts with your character awaking from a coma. You escape prison only to discover that the 3rd Street Saints, your old gang, is no more. Little by little you rebuild your empire, eventually taking on the corporate conglomeration known as Ultor. The story is straight forward and character driven. The mood is sustained throughout.
GTA IV: 2 SR2: 18

STUNTS
Finding stunt jumps, or creating your own, is a wholesome and entertaining diversion. With practice, it can be an art.

The stunt jumps in GTA IV are an impressive lot. As usual, the camera switches to slow motion to enhance the experience. At just 50 stunt jumps, it is a bit skimpy. Also, some of the jumps are puny affairs. Furthermore, jumps are oddly located. For instance, in the starting map there are no jumps located in the south of the island. Just the same, it takes only a few views of You Tube videos regarding stunts in GTA IV to form an appreciation. Of course, being GTA, some of the stunts are a bit finicky. Fall short and too bad. Try again. Furthermore, the paths to certain jumps are blocked by traffic or what have you. Again, the programmers seem to purposely frustrate the player.

Saint's Row 2 features 80 stunt jumps scattered over the map. That is not all. One can also use an airplane or helicopter (I recommend the latter) to fly under bridges and tunnels in order to unlock Barnstorming stunts. You can also perform wheelies, stoppies, powerslides, near misses, near crashes, powerslides, and similar stunts to earn respect. Although not as graphically impressive, there is a greater selection. On the down side, the notice that you have unlocked a stunt jump appears in larger letters on the screen. Though this informs the player of their success, which is good, the player misses out on the action. I consider this a tie.
GTA IV: 3 SR2: 19

VEHICLES
Driving is a big part of sandbox crime simulators, so make sure the vehicles come up to scratch.

The cars in GTA IV control like tanks. Hit the breaks and you might as well be driving on a sheet of ice. The quest to create realism really damages the driving aspect of GTA IV. Considering how much driving you may be doing, this is not a good thing. However, with practice one can somewhat better control the vehicles. Just the same, certain missions depend on your driving ability. Forget about traffic. The vehicle controls seem your biggest obstacle. Using the trigger buttons to accelerate or decelerate is more Forza Motorsport than GTA IV. This set up is unnatural to those experienced in the GTA franchise. Aside from that, the boat rides are frankly boring. The combat helicopter is a disappointment. Its cannon and missiles are virtually useless. A far cry from San Andreas.

The vehicles in Saint's Row 2 control quite naturally. The braking system is adequate. The ability to customize the vehicles make the experience more intimate. The helicopter's weapons are fantastic, including a missile lock system. Boats are still boring, but at least are more pertinent to the game than just taking floozies out to stare at the gas works of New Jersey. Driving is a blast. Even if you are driving badly, it still manages to be fun.
GTA IV: 3 SR2: 20

WEAPONS
In a crime simulator, weapons are tools of the trade. Are they serviceable?

GTA IV takes a long while to give you a weapon, unless you know where to look. Even so, the weapons are the straightforward fair. The assault rifle works well, combining decent damage with longer range. Decent, but uninspired.

Saint's Row 2 offers up a plethora of weapons from katanas and sword canes to rocket launchers and chain guns. The chainsaw is a particularly vicious weapon in action. Infinite ammo and special weapons can be unlocked through the completion of certain activities.
GTA IV: 3 SR2: 21

I will not compare online play and downloadable content as I have not experienced either in GTA IV. I have tried out online play in Saint's Row 2. The co-op missions are great fun with the right person. However, the missions were a little too narrow for my taste. To limit the weapon and the location and expect you to overcome multiple enemies undermines the spirit of the game. Standard missions generally allow the player to approach the mission from a myriad of different angles. The downloadable content offers just one. Granted additional clothing, vehicles, and the like is a welcome addition, but not necessary. Online competition is something I have never really liked in theory or in practice. Saint's row 2 does little to ease my trepidation. Teammates leave when things aren't going so well. Teams are often mismatched. The ranking games just aren't fun. Also, you cannot play co-op with a friend who happens to not have the same downloadable content as you. Downloadable content should be something you can toggle on and off.

As you can tell by the final score, Saint's Row 2 is the far better game in my estimation. GTA seems headed for a downward spiral. The overall impression is one of pointlessness and frustration. Meanwhile, Saint's Row 2 improves overall. It is interactive, charming, and fun. Has the second dog come to be alpha dog? It would appear so.

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